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The camaraderie of teaming up to take on the Foot magnifies the fun tenfold. However, the real experience comes from co-op. With such varied enemies and combat abilities, Turtles in Time is a blast playing on your own. Neither does throwing foot soldiers into the screen at Shredder’s machine while trying to avoid the gaze of his targeting reticle. Surfing through the sewer while avoiding pizza monsters, spiked balls, and closing gates, while collecting bonus pizzas never gets old. While moving forward and beating down enemies is the primary focus of the game, the game does give a welcome change of pace at just the right moments. Not to mention the classic TMNT bosses, including Baxter Stockman, Leatherhead, Bebop and Rocksteady, Tokka and Razar, Metalhead, the Rat King, and of course Shredder (complete with his Super Shredder form from Secret of the Ooze). Then there are Mousers, Robots, Rock Men, dinosaurs, and many environmental hazards that can be used to your advantage.
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The soldiers of the Foot are varied, coming in punching, sword- and axe-wielding, shuriken-tossing, and whip-cracking forms, among others. When a huge wrecking ball is bearing down on you, the extra split-second it takes to double-tap in a direction can cost you precious health.Īs is typical of the genre, the gameplay mostly consists of walking to the right and laying the smack down on anyone or anything that gets in your way, with the goal of reaching and defeating the boss. On the other hand, sometimes you’ll want to run, but it takes too long to start. This can put a screw in your battle plan. For example, you may wish to walk to the right and jump, but if you accidentally start running and press the jump button, you’ll do a forward flip instead. Sometimes you’ll run when you don’t intend to, which can cause problems. Simple enough, but they bring some problems. There are two methods of doing this - double-tap right or left to run in that direction, or walk in that direction for a few seconds to run automatically. Case in point, the game’s multiple methods of making your turtle run. The only noticeable knock against TMNT’s controls is that sometimes they can be too simple. Press both buttons for a special attack that is unique to each turtle. Hit an enemy once, then run into him and hit him again to throw him into the screen. Alternatively, wait until they’re back near the ground to execute a flying kick that sends enemies flying. Jump, wait till the turtle starts to spin, then unleash a flying ball of swords or sticks in their face. Two can play cooperatively, and only two action buttons are used, but they can perform a large variety of actions. It’s simple enough for anyone to play, but has layers of depth. The main reason TMNT IV has stood the test of time so well is that it is an example of near-perfection in the side-scrolling beat-em-up genre. While most of them were well-done and popular, it’s commonly agreed that the perfection of the formula was Teenage Mutant Ninja Turtles IV: Turtles in Time for the Super Nintendo. Of course, this inevitably led to video games. Movies, comics, cartoon series-Raph, Mikey, Donny, and Leo were everywhere. In the early 1990’s, Turtlemania was everywhere.